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Friday 20 July 2012

King Arthur II: The Role-playing Wargame 2012 Cheats



King Arthur II: The Role-Playing Wargame

Steam Achievements

AchievementDescription
ArchmageYour have decimated the hostile armies so many times with the power of your magic that it earned you a fearsome reputation all over the realm.
Artifact MakerYou have forged so many artifacts that you could have be one of the arcane blacksmiths in the Age of Legends.
Blacksmith of LegendsYou have forged so many artifacts that you could have be one of the arcane blacksmiths in the Age of Legends.
Born DiplomatYou were really busy with cultivating your diplomatic relations.
Conquerorou have managed to win your battles with occupying all the Victory Locations on the battlefield.
DeadeyeYour archers have been so efficient with their weapons that they earned you and your army a fearsome reputation all over the realm.
Duke of Shadows and GloomYou have used your shadow spells so often that you became a true adept in this particular category.
HistorianYou have spent an admirable amount of time reading the chronicles. You should be proud of yourself.
King MidasYou have gathered an admirable amount of Gold during your campaign.
King of ArchersYour archers have been so efficient with their weapons that they earned you and your army a fearsome reputation all over the realm.
King of Poison and VenomYou have used your poisonous spells so often that you became a true adept in this particular category.
Knight of Thunder and LightningYou have used your lightning spells so often that you became a true adept in this particular category.
Lord of the Scorching FlamesYou have used your fire spells so often that you became a true adept in this particular category.
Master of DestructionYour have decimated the hostile armies so many times with the power of your magic that it earned you a fearsome reputation all over the realm.
Master StrategistYou were marvelously fast in winning battles on the hardest difficulty setting.
NecromancerYou have resurrected your troops so regularly that it had earned you a fearsome reputation.
Prince of Frost and IceYou have used your ice spells so often that you became a true adept in this particular category.
Royal TreasurerYou have gathered an admirable amount of Gold during your campaign.
SharpshooterYour archers have been so efficient with their weapons that they earned you and your army a fearsome reputation all over the realm.
The Once and Future KingYou have completed the game. Congratulations!
The One Who Blots out the Sun with ArrowsThe sheer number of arrows that your archers released on the battlefield would be enough to raise a large forest if you'd plant the shafts.
TreasurerYou have gathered an admirable amount of Gold during your campaign.
Warrior MageYour have decimated the hostile armies so many times with the power of your magic that it earned you a fearsome reputation all over the realm.



King Arthur: The Role-Playing Wargame

In game cheats for King Arthur: The Role-playing Wargame (pc)

Once playing the game press CTRL + SHIFT + 1 to open the cheat console and enter the codes below for the desired result. Pressing F1 once the cheat console has been opened will give you a list of possible cheats. "gp" has to be put before the player's name.
EffectPassword
Adds amount of food to playerGiveFood
Adds amount of Lady specified to player 1-10GiveLady eg GiveLady 5
Adds or removes an artefact to/from a heroArtifact
Adds the amount of moneyGiveMoney eg GiveMoney 1000000
Adds victory points to the playerGiveVP
Adds vp threshold to the playerGiveVPTreshold
Adds XP to the units of the given army.AddUnitXP4Army
Battle / given player wins the battle (assumes 0, the player, if not given)WinBattle
Disables all archery damageDisableArcheryDamage
Displays the speed of the given unit in battle (player 0 is the human player)GetSpeed
Displays three strength value of the given unitGetStrength
Enables archery damageEnableArcheryDamage
Finishes active quest (you get no rewards, and this can leave you with an unfinishable game!)FinishActiveQuest
Forces contract of a passthrough statement between the player and the given rulerContractPassthroughStatement
Forces contract of a passthrough statement between the player and the given rulerContractPassthroughStatement
Gives faith to the player (range of faith / -20 to 20)GiveFaith eg GiveFaith -20
Gives virtue to the player (range of virtue / -20 to +20)GiveVirtue eg GiveVirtue 20
Grants a skill to the hero between level 1-4AddSkill eg AddSkill gpKay curse of shadows 4
Multiplayer only / drops connection or forcing reconnectionnet
Multiplayer only / send the actual camera position to the peerSendCamera
Multiplayer only / sends a chat message to the peerChat
Must be in battle / gives hp or mana to the given unitGivePoints eg GivePoints gpDagonet dagonet mana 4000
Must be in battle / kills all units of the playerKillAll
Sets god mode in autobattlesAutoBattleGodMode eg AutoBattleGodMode God
Sets speed of the given unit type, where unittype is a number, indexing a list of all unit types (??)SetSpeed
Spawns a new unit into the army of the given heroGiveArmyUnit eg. GiveArmyUnit gpKay summerborn 24 9
Strategy map / spawns a quest to the given hexafield (quest names are language dependent)SpawnQuest
The given ruler declares war against the playerDeclareWarToHuman

King Arthur II: The Role-Playing Wargame Cheats

Unlockable - Steam Achievements

Archmage - Your have decimated the hostile armies so many times with the power of your magic that it earned you a fearsome reputation all over the realm.
Artifact Maker - You have forged so many artifacts that you could have be one of the arcane blacksmiths in the Age of Legends.
Blacksmith of Legends - You have forged so many artifacts that you could have be one of the arcane blacksmiths in the Age of Legends.
Born Diplomat - You were really busy with cultivating your diplomatic relations.
Conqueror - ou have managed to win your battles with occupying all the Victory Locations on the battlefield.
Deadeye - Your archers have been so efficient with their weapons that they earned you and your army a fearsome reputation all over the realm.
Duke of Shadows and Gloom - You have used your shadow spells so often that you became a true adept in this particular category.
Historian - You have spent an admirable amount of time reading the chronicles. You should be proud of yourself.
King Midas - You have gathered an admirable amount of Gold during your campaign.
King of Archers - Your archers have been so efficient with their weapons that they earned you and your army a fearsome reputation all over the realm.
King of Poison and Venom - You have used your poisonous spells so often that you became a true adept in this particular category.
Knight of Thunder and Lightning - You have used your lightning spells so often that you became a true adept in this particular category.
Lord of the Scorching Flames - You have used your fire spells so often that you became a true adept in this particular category.
Master of Destruction - Your have decimated the hostile armies so many times with the power of your magic that it earned you a fearsome reputation all over the realm.
Master Strategist - You were marvelously fast in winning battles on the hardest difficulty setting.
Necromancer - You have resurrected your troops so regularly that it had earned you a fearsome reputation.
Prince of Frost and Ice - You have used your ice spells so often that you became a true adept in this particular category.
Royal Treasurer - You have gathered an admirable amount of Gold during your campaign.
Sharpshooter - Your archers have been so efficient with their weapons that they earned you and your army a fearsome reputation all over the realm.
The Once and Future King - You have completed the game. Congratulations!
The One Who Blots out the Sun with Arrows - The sheer number of arrows that your archers released on the battlefield would be enough to raise a large forest if you'd plant the shafts.
Treasurer - You have gathered an admirable amount of Gold during your campaign.
Warrior Mage - Your have decimated the hostile armies so many times with the power of your magic that it earned you a fearsome reputation all over the realm.

The Good

  • Storytelling evokes Arthurian legend in grand fashion   
  • Morality system that's a step above good/evil scale   
  • Great artwork and character design.

The Bad

  • Too many technical hiccups and frame rate issues   
  • AI has a poor grasp of tactics  
  • Combat is boring and tedious.
What happens when half of your game is flawed, but the other half is so good that you can sometimes overlook those flaws? That's the predicament in which King Arthur II: The Role-Playing Wargame finds itself. The role-playing aspect shines, presenting players with a good story and interesting decisions, but the wargame stumbles, suffering from technical issues and an AI with a poor grasp of tactics.
King Arthur II nails story and setting. Britannia faces many threats: a stricken King Arthur lies at death's door; the Round Table is scattered; the evil Fomorians, the demonlike beings of Celtic legend, are wreaking havoc; and the Holy Grail is in shatters. As Arthur's son, it's your job to put Britannia to rights. You make allies (or enemies) through diplomacy, engage in Choose Your Own Adventure-style missions, craft artifacts, and level up your leaders and your units. As you advance though the game's five chapters, you weave your way between adventure missions and combat missions while your forces march across Britannia. And your armies actually do march, with the sound of nailed boots clacking and crunching as you travel from one point to the next.
The adventures are where King Arthur II is at its best. Often, the decisions you make affect the game's morality scale, which exists on two axes: Rightful/Tyrant and Christian/Old Faith (the religion of the druids). The decisions you make not only affect each of these adventures but also determine your army's available bonuses. Should your decisions land you on the side of Rightful and the Old Faith, you gain combat bonuses against Fomorians and access to powerful units from the Seelie Court, which are the good fairy folk that stand against the Fomorians. If you take the Tyrant and Christian path, you get abilities that grant poison attacks and units such as Dark Angels. This is one of the many aspects of the role-playing side of the game that developer Neocore Games does right, showing that with just a little effort and thought, you can expand on the typical good/bad morality system (in a wargame, no less).
The design of characters, maps, units, and weapons captures the spirit of Arthurian legend. Even the voice acting (which deviates from the written script that appears in each text box) fits. The hand-drawn art that appears with each adventure screen is marvelous to behold, and at times, you feel more like you're reading a book than playing a game. The units look tough, menacing, and, in the case of Fomorians, quite demonic. The main map of Britannia is dotted with villages, castles, hills, and forests, as well as the imposing Hadrian's Wall, which is the structure the Romans built to keep out the barbarian hordes from their part of the island.
You lead your armies as King Arthur's son, as well as the mighty figures of Arthurian legend, such as Morgana Le Fay and Sir Lancelot. Some of these characters have their own motivations; Le Fay is searching for her mentor, Merlin. But is it to help you and Britannia or is it to increase her power? Other characters join you as the game progresses; each of your armies may have up to three of these special characters, who have abilities and magic that contribute to your efforts on the battlefield (most of them are pretty strong fighters, too). You may also equip these characters with a range of items, such as amulets, armor, rings, and weapons that give you bonuses for combat, defense, or magic.
The progression of your forces works well, too. As you defeat foes, not only do your characters advance, boosting their hit points, magic power, or mana and giving points that they can spend on their skill trees, but your units also advance. Your units gain points you can use to increase their damage, their defense, or their health (among others), and as they level up, they can gain abilities (including powers that you get based on your morality, such as a bonus against Fomorians).

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